COLONY beta

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13X COLONYCOLOR & MOVEMENT PROCESSOR

Six effects. One ENERGY.

Add warmth, width, space and movement to drums, keys, bass and loops — six effects in one plugin, moved together by one ENERGY knob.

Warmth, width and movement for drums, keys and bass — six effects on one knob.

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Coming October 2026FreeVST3 · AU · Standalone

The plugin's real interface, lifted into 3D. Colony is software, not hardware.

13x Colony with the preset Analog Air: ENERGY at 45 %, DRIVE, SPACE, WIDTH and COLOR active, MOTION and PUMP bypassed

Hear what Colony does.

Three loops, each through a factory preset. Switch while it plays: the original, then Colony at ENERGY 0 and at 100. A fourth loop compares PUMP on the grid with PUMP on the kick. Afterwards every file was brought to the same integrated loudness, which helps reduce loudness bias when you compare.

Drums

Preset Parallel Drum Crush

A crushed parallel layer under the loop. ENERGY raises the grit and the grain; the dry path keeps the attacks.

Version of the Drums loop

Keys

Preset Dreamy Chords

Chords that drift: slow filter motion, chorus width and a long Dream tail. ENERGY opens all of it at once.

Version of the Keys loop

Bass

Preset Dirty Groove Bass

A hard-clipped garage bass with a step filter and a swung pump. ENERGY pushes the drive, the filter and the pump together.

Version of the Bass loop

Pump

Preset Minimal Pump

A held pad and sub under a broken 2-step beat. On the grid, PUMP ducks on every beat, kick or not. On the kick, it ducks with each hit, the off-grid ones included.

Version of the Pump loop

Synthesised test loops, 4 bars at 120 BPM, no samples. Rendered offline by the development build 123eb38 with the plugin's defaults, Level Match on. Afterwards each file got one fixed gain to -18 LUFS integrated — an offline normalisation, separate from the plugin's dynamic Level Match — and was encoded as AAC 160 kbps. In the Pump loop only the pad runs through Colony; the beat is mixed in afterwards, unprocessed, and its kick also feeds the sidechain. Colony isn't out yet; its sound can still change before release.

Turn one knob. Watch the colony move.

Real captures of the preset Breakdown Bloom. As ENERGY rises, DRIVE and PUMP step back while SPACE, WIDTH and COLOR open up — every Cell along its own range, set in BUILD.

The Colony honeycomb at ENERGY 50 %: DRIVE 12 %, SPACE 22 %, PUMP 26 %, WIDTH 34 %, COLOR 11 %, MOTION bypassed
  • DRIVEWarm12 %
  • MOTIONBypassed in this preset
  • SPACEDream22 %
  • PUMPDeep26 %
  • WIDTHEnsemble34 %
  • COLORAir11 %

The pale band is each Cell's range from ENERGY 0 to 100.

What each Cell does.

Pick a Cell for its types, its editor and a preset that uses it.

Choose a Cell
The honeycomb in TWEAK with DRIVE selected and outlined in blue, preset Parallel Drum Crush

DRIVE

Saturation, from warm to broken.

Five types from Warm and Analog Tube to Hard Clip and Crunch, with character, focus and tone. 2× oversampling by default.

Types
  • Warm
  • Analog Tube
  • Soft Clip
  • Hard Clip
  • Crunch

Shown with Parallel Drum Crush

More on saturation

DRIVE editor, on: type Crunch; Amount base 15 %, effective 30 %; Character 45 %; Focus 1.10 kHz; Tone −10 %; Mix 100 %; transfer curve
The DRIVE editor in TWEAK, captured from Colony.

Three views. One window.

PLAY for playing, TWEAK for every control, BUILD for how far each Cell travels. The honeycomb stays in the middle in all three.

Choose a view
PLAY view with the preset Room in Motion: MOTION, SPACE and COLOR active around ENERGY at 45 %, the output spectrum on the left, the preset browser on the right, Hear Original and Level Match in the bottom bar

Pick a preset, turn ENERGY, compare.

Beside the presets, the output spectrum shows each frequency band as a column; the lit cell's height is its level. Hear Original switches to the latency-aligned input; Level Match, on by default, slowly trims the output toward the input's loudness, which helps reduce loudness bias when you compare.

51 presets. Start with eight.

The preset browser: filters for type, genre and character above a list of presets with their categories, Warm House Chords loaded

Sorted by what you're working on.

Filter by type, genre and character, keep favourites, and export or import packs. CHARACTER → Signature narrows the bank to eight presets that show what each part of Colony does.

Signature presets

  1. Warm House ChordsKeys
  2. Dusty KeysKeys
  3. SP DrumsDrums
  4. Vocal PresenceVocals
  5. Solid BassBass
  6. Parallel Drum CrushDrums
  7. Room in MotionAtmosphere
  8. Breakdown BloomPads
All genres and types

Presets per genre

  • House18
  • Lo-Fi12
  • Hip Hop9
  • Deep House7
  • Garage7
  • Tech House6
  • Ambient3
  • Techno2
  • Trance2

Presets per type

  • Keys11
  • Bass7
  • Drums7
  • Vocals6
  • Synth6
  • Loops5
  • Pads4
  • Atmosphere3
  • Master2

Specifications

Status
Coming October 2026 · free
Formats
VST3 · AU (macOS) · Standalone
Platforms
macOS · Windows · Linux
Cells
DRIVE · MOTION · SPACE · PUMP · WIDTH · COLOR + ENERGY
Sidechain
Stereo input for PUMP · Kick trigger or Sidechain style
Presets
51 factory presets · 8 Signature presets
Parameters
109 · 78 automatable
Latency
75 samples at 48 kHz (default 2× oversampling)
CPU
0.8–1.3 % of one core at 48 kHz / 512 · all six Cells active · 1×–4× oversampling · measured on a 2024 laptop

Get the launch email

COLONY comes out in October 2026, free for macOS, Windows and Linux. Leave your email and we'll write once when it's out. Tick a box if you'd also like to beta test it before release, or hear about new free plugins.

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Meanwhile, AURORA, our dynamic EQ, is free to download. See AURORA

Before it ships

When does Colony come out?

In October 2026. There's no exact day yet — join the list and we'll email you when it's out.

Will it be free?

Yes. Colony will be free, like AURORA.

Which systems and formats?

macOS, Windows and Linux, as VST3 and Standalone, plus AU on macOS.

What happens with my email?

We send one email when Colony launches. If you tick the boxes, also a beta invite before release and news about new free plugins — nothing else. Every email has a link to leave, and unconfirmed sign-ups are deleted after 30 days.

Is Colony hardware?

No. Colony is a plugin. The 3D view at the top of this page is its real interface, built from the plugin's own UI layers and lifted into 3D — every label, value and colour on it comes from the plugin.

What does Level Match do?

It is on by default and slowly trims Colony's output toward the loudness of the incoming signal — gated, weighted RMS over about two seconds, at most ±12 dB, before Safe Output — which helps reduce loudness bias in comparisons. While it is on, level changes from INPUT are matched too; OUTPUT comes after the match, so it stays exactly where you set it, on both sides of the comparison. It is not an integrated LUFS measurement, and not a guarantee of equal perceived loudness on every source. The listening examples on this page were rendered with it on and then normalised offline to -18 LUFS integrated — one fixed gain per file, a separate step.

How is ENERGY different from a mix knob?

Mix blends the processed and the original signal. ENERGY moves each Cell along its own range — some up, some down — as set in BUILD. Dry / Wet is a separate control.

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