Coming soon

Halo

Explainable resonance suppressor

It shows its work.

Dynamic resonance control that shows its work.

VST3AUStandalone
macOS 11+ · Apple Silicon & Intel · Windows 10 / 11 (64-bit)
Halo — the DETECT view: live spectrum with three highlighted resonances, the PRO control column and the five quality modes
The overview

The resonance leaves. The reasoning stays.

Halo is a resonance suppressor with a working principle the category usually hides: it tells you what it heard. Point it at a vocal, a cymbal bus or an acoustic and it tracks the sharp, ringing peaks that read as harsh — then LEARN mode classifies each finding as static, moving or bursts, states its confidence, and explains the call in plain words. One click turns the reasoning into the setting, and the delta solo plays only what's being removed, so you can prove it's taking the harshness and nothing else.

Underneath sits a per-frequency spectral engine tuned to stay musical. PRESERVE protects transients and bite; attack and release trim the ballistics around one SPEED macro; a SOFT/HARD switch goes from polite smoothing to a narrow, de-esser-style clamp. Focus runs the full 20 Hz – 20 kHz with soft shoulders, in stereo or mid-side — or key another track into the detector and Halo unmasks the bed only where the vocal actually lives.

Fixed problems get fixed once: FREEZE captures what Halo is hearing as a ranked list of static notch moves — applied in the built-in eight-band stage, or exported as text and JSON. 92 problem-oriented presets in eleven folders audition on a single click, a loudness-matched blind A/B keeps your judgement honest, and five quality modes run from mastering-grade HQ overlap down to a 5.3-millisecond LIVE mode. AURORA's De-Harsh is a taste of this — Halo is the idea taken all the way.

Inside Halo

Every move it makes — explained on screen.

Learn mode

It tells you why.

Halo classifies every finding — STATIC (a fixed tone, best removed once), MOVING (follows the part, stays dynamic), BURSTS (sibilance-like spikes, gets a fast attack) — with a confidence figure and a plain-words explanation. One click turns the reasoning into the setting.

Halo's LEARN mode — the analysis panel classifies findings with confidence figures, explanations and one-click actions
The Freeze → EQ drawer — captured resonances ranked by energy, each with a toggle, type chip and suggestion, plus export
Freeze → EQ

Fixed problems get fixed once.

A resonance that never moves shouldn't eat dynamic headroom forever. FREEZE captures the findings as a ranked list of static notch moves — toggle each one, apply them in the built-in eight-band notch stage, or export the list as text and JSON for your EQ.

Preset library

92 starting points. Eleven folders.

Problem-oriented presets — “Snare: ring control”, “De-ess without lisp”, “SC: kick vs bass” — with search, factory/user/favourite filters and single-click audition. Save yours into folders, star favourites, and mark one as the default every new instance opens with.

The preset library — category sidebar, search, factory/user/favourite filters and single-click audition
  • Misc
  • Bass
  • Drums
  • Guitar
  • Keys
  • Mastering
  • Mix Bus
  • Orchestral
  • Sidechain
  • Sound Design
  • Vocals
The SENS view — eight draggable sensitivity nodes weight where Halo listens harder, over the live spectrum
The engine

Musical by default. Surgical on demand.

PRESERVE keeps transients and bite; attack and release trim the ballistics around one SPEED macro; SOFT smooths politely while HARD bites at a narrow knee, de-esser style. Focus runs the full 20 Hz – 20 kHz — in stereo, mid-side, or keyed from a sidechain.

Feature overview

Everything inside Halo.

Explainability
  • LEARN — findings classified static / moving / bursts, with confidence
  • Delta solo — audition only what's being removed
  • IMPACT view — long-term spectral delta: presence, air, body, drift
  • Musicality Guard — warns before you overdo it, with an APPLY fix
Detection & engine
  • Full-range focus 20 Hz – 20 kHz with soft half-octave shoulders
  • Eight sensitivity nodes — weight where it listens harder
  • SOFT / HARD algorithm + PRESERVE transient protection
  • Attack & release trims (±4×) around the SPEED macro
Routing & judgement
  • Stereo / Mid-Side processing · ST/M/S/L/R monitoring
  • Sidechain-keyed detection — unmask against any source
  • Loudness-matched blind A/B — X/Y hides the labels
  • Undo / redo through every move — one preset, one step
Presets & quality
  • 92 factory presets in 11 folders — single-click audition
  • Freeze → EQ — built-in notch stage, clipboard & JSON export
  • TRACK · MIX · MASTER (HQ overlap) · ECO · LIVE
  • LIVE: 5.3 ms latency, 1,500 gain updates a second
Included, foreverLifetime updates
  • Every future update included — new features, new content, fixes
  • No subscription — you get it once, it keeps growing
  • No upgrade fees, no version-2 tax
  • Yours for life, in every copy
Made for

Where Halo earns its place.

01

Vocals

Tame 2–5 kHz harshness and sibilant ring without dulling the take — four de-ess presets ship as starting points, from soft to heavy-duty.

02

Cymbals & overheads

Pull the piercing ring out of a bright kit while the shimmer and transients stay — LEARN shows exactly which peaks are the problem.

03

Acoustic & guitars

Chase boxy body resonances and amp fizz — then freeze what never moves into static notches and keep the dynamic engine for the rest.

04

Bus & master

MASTER mode's high-density overlap keeps gentle full-mix suppression smooth — and the IMPACT view is the receipt for what changed.

Halo

Explainable resonance suppressor

Coming soon
Founder price at launch
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Try before you buyFree demo build at launch
Specifications
Formats
VST3 · AU · Standalone
System
macOS 11+ · Windows 10/11
Processing
Per-frequency spectral · Stereo / Mid-Side
Monitoring
Delta solo · blind A/B · IMPACT view
Presets
92 · 11 folders
Latency
5.3 – 42.7 ms · mode-dependent
Formats
VST3AUStandalone

92 factory presets · Factory — 11 folders bank.

Technical requirements

Runs where you work.

Operating system
macOS 11+ (Apple Silicon & Intel, universal) · Windows 10/11 (64-bit)
CPU
Modern 64-bit CPU — Apple Silicon, Intel or AMD
Memory
4 GB RAM minimum
Plug-in host
Any VST3 / AU DAW — FL Studio, Ableton, Logic, Bitwig, Cubase, Reaper… · runs Standalone
Formats
VST3 · AU · Standalone — 64-bit only (CLAP build-ready)
Quality modes
TRACK · MIX · MASTER (HQ overlap) · ECO · LIVE
Latency
5.3 ms (LIVE / ECO) to 42.7 ms (MASTER) at 48 kHz — reported to the host
Sample rates
44.1 – 192 kHz
Validation
pluginval strictness 10 · Apple auval · 94 automated tests
Authorization
License key · up to 3 machines · works offline
FAQ
How is Halo different from AURORA's De-Harsh?

AURORA's De-Harsh is a lite, one-knob taste of this. Halo is the dedicated tool: LEARN-mode explanations, Freeze → EQ export, 92 presets in 11 folders, sidechain-keyed unmasking, five quality modes — and a monitoring set (delta solo, loudness-matched blind A/B, long-term IMPACT) built to prove every move.

Is Halo a Soothe alternative?

It's built for the same job — dynamic, per-frequency resonance suppression that acts only when a frequency actually spikes. The difference is the working principle: Halo explains what it found and why it intervenes, and its delta, blind-A/B and IMPACT views exist to verify the result, not just promise it.

What does “it shows its work” mean in practice?

Three things. LEARN classifies every finding — static, moving or bursts — with a confidence figure and plain-words reasoning. Delta solo plays only what's being removed. And the IMPACT view keeps a long-term account of what changed: presence, air, body and drift.

Can I track through it live?

LIVE mode runs at 5.3 ms latency (256 samples at 48 kHz) while updating gain 1,500 times a second, so monitoring stays comfortable and the suppression stays smooth. TRACK at 10.7 ms is the everyday recording default.

What formats and systems will Halo support?

VST3, AU and Standalone on macOS 11+ (universal — Apple Silicon & Intel) and Windows 10/11 (64-bit), validated with pluginval at strictness 10 and Apple's auval. A CLAP build is prepared; AAX is on the roadmap.

When does Halo launch?

It's in the studio now, in final sound tuning. Join the list and you'll be first to know — AURORA users get a founder discount at launch.